Permissions: I dont care what you do with it. Uninstall: Delete baseitems.2da from overideĬomments: the inspiration for this came from Darth Cubsdude version for K1 as well as wanting to wear Fett armour and have powers Wanted to do it ever since Darth cubsdude made it kotor1 and cause it would be cool to be Jango Fett and zap the KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATIONĭescription: Allows you to use force powers with your favourite amrour.įirst mod, if you can really call it one. It really helps encourage the author to make more mods in the future.ĭownload 'tsl_no_force_restrictions.zip' (6KB) Note: Please leave the author feedback, especially if you download this mod and use it. If you’re not currently using the baseitems.2da file in your personal override folder, you have nothing to worry about. 2da editing skills to make it compatible with any other mods you’re possibly using that uses the baseitems.2da file. This mod does not use the TSL Patcher, so you will need to have some. The mod has changes to the baseitems.2da file. Aggressive powers like Lightning, and Death Field were not able to be used, while protection powers such as Immunity couldn’t be used by default. The author got the inspiration to do this mod because of what Darth Cubsdude for the Knights of the Old Republic version. Jesse Fett makes his FileFront debut with a mod that takes away the restriction armor has with certain Force Powers in Knights of the Old Republic II: The Sith Lords. The problem with armor is that it restricts certain Force Powers, which frustrates some of the players. One of the things about both Knights of the Old Republic games people enjoy is the armor you can wear.
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